Fiction Friday: The Story – End of Part One

I’ve decided that we’ll leave the first part of our story on a cliffhanger. We’ll resume with Part Two sometime after Christmas. Well done Lauraducky for your chosen entry (and for giving us a great mystery to solve)!

If this is your first time taking part or reading, you can find out more about this regular feature here.

* * *

~Last week’s chosen entry is highlighted in blue.~

Read the entire story so far at this link!

Fiction Friday: The Story

In Last Week’s Episode:

‘You have come a long way, boy,’ the knight said. ‘Beset by enemies at every turn and hunted by those who desire your power.’

Aleks could feel Naia’s fear. He kept his blade between him and this stranger. ‘And you?’ he said. ‘Do you also desire it?’

The knight laughed and it sounded like a swarm of locusts cutting through a desert. ‘What I desire is none of your concern. What the Knights desire, however, will soon become apparent.’

Naia put a protective arm in front of Aleks, shooting the knight a dangerous look. ‘Tell us what to do,’ she said. ‘Tell me what you need.’

The Knight chuckled malevolently. His deep voice didn’t quite fit with the surroundings, as if he didn’t exist. Maybe he didn’t, Aleks thought desperately. Maybe this was all a hallucination. Then he looked at Naia’s frightened face and decided otherwise. He could never dream that up.

He looked back at the Knight. The Knight opened his mouth as if to shout, though Aleks could hear nothing. Naia, however, doubled over as in pain. Her hearing was far beyond that of a normal human. Aleks realised that the Knight was calling the other Knights, and a shiver of fear ran up his spine. Escape was impossible now.

An instant later, the full troop of knights stood before them in gleaming armour. They looked so similar that Aleks could no longer distinguish the first one from the rest of them. There were twelve of them in all, standing motionless before them.

Naia sucked in a deep breath. “Knights of the Last World,” she said. “Give us your demands so that we may give our answer.”

End of Part One

Fiction Friday: The Story – Episode 7

It’s that time of the week again… it’s episode seven of our ongoing fantasy story! Congratulations to Flowerfarie, who concludes last week’s thrilling installment. It’s going to be a short piece from me this week, because I want to leave the next twist in the story mainly up to you guys.

If this is your first time taking part or reading, you can find out more about this regular feature here.

* * *

~Last week’s chosen entry is highlighted in blue.~

Read the entire story so far at this link!

Fiction Friday: The Story

In Last Week’s Episode:

‘Just what we need?’ Aleks said. ‘What do you mean? You told me we would find it. The answers I want are there!’

‘Hush!’ Naia hissed. She put a finger to her mouth and her ears seemed to prick up. ‘They’re here,’ she whispered, eyes wild.

Aleks glanced about him, searching in the darkness above and below for unseen enemies. ‘Where?’ he said. He drew his short blade, though he knew he was vastly under practiced with it.

As if on cue, a rushing, roaring noise came from all around them and evil, disembodied voices wailed out of the chaos. Aleks swung wildly, trying to destroy whatever this strange force was, but to no avail.

Naia reached out and took Aleks by the hand. ‘We’re getting out of here!’ she yelled. She closed her eyes, recited something under her breath and the world as the pair knew it fell away. They had evaded the hunters once again… but how long could they keep running?

Naia peered through the clearing mists of transition. She’d made a mistake; which really very rarely happened.

‘Where on earth are we?’, Aleks looked at the bright blue sky and the burning orange sun. The colours were vivid and he thought to himself that it was the most beautiful place he had seen in a long time. A river flowed out in front of them, the water sparkled full of diamonds; the trees and grass were lush; and he immediately felt his vitality returning.

Naia couldn’t understand it. This was not the place she’d had in her mind.

The gauntlet was still in her grasp; and the stones that decorated it were glowing strongly. As she examined it closely she recognised the intricate decoration that was only now becoming visible. ‘The magic this contains’, she said shakily, dropping the gauntlet to the floor, ‘ Is that of The Knights of the Last World’.

Aleks saw the confusion on Naia’s face. She was usually so sure of herself; but now she was pale and had never looked so vulnerable.

‘You should have realised that when you first saw it, Naia, I know it’s been a very long time; but I had hoped you would remember us’.

The voice belonged to a very tall, thin being who suddenly became visible to them. Dressed in the unmistakable uniform of the Knights; the armour clad man smiled and introduced himself to Aleks.

Episode 7

This week in Fiction Friday: The Story…

‘You have come a long way, boy,’ the knight said. ‘Beset by enemies at every turn and hunted by those who desire your power.’

Aleks could feel Naia’s fear. He kept his blade between him and this stranger. ‘And you?’ he said. ‘Do you also desire it?’

The knight laughed and it sounded like a swarm of locusts cutting through a desert. ‘What I desire is none of your concern. What the Knights desire, however, will soon become apparent.’

Naia put a protective arm in front of Aleks, shooting the knight a dangerous look. ‘Tell us what to do,’ she said. ‘Tell me what you need.’

Now it’s your turn to tell us where the story goes next!

Drop a comment below the story with your entry. Or, if you prefer, you can send it to me directly.

Writing by Quotes – Discworld



I told you the next post today was going to be good, didn’t I? Welcome to the third installment of Writing by Quotes! When I was trying to decide which work of fantasy to focus on today, I considered Warcraft. I know it’s fantasy, but I think it would be nice to focus only on written works (and their movie adaptations) rather than video games. So, today we’ll explore the whimsical world of Discworld!

Let’s just say that if complete and utter chaos was lightning, he’d be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting ‘All gods are bastards’.

~ The Colour of Magic

This wonderful quote comes from the first installment in the Discworld series. It’s the first one I read and still a great read now. I love this quote because it’s very Monty Python-esque and makes me chuckle each time I read it. If we applied it to writing, I think the major piece of advice to take from it would be to think of this when you’re writing characters. Sometimes, characters do stupid things. Really stupid things. Usually it’s just a part of their personality, but other times it’ll be the author’s fault. If your character taunts gods and evil guys without a care for his safety, he should get obliterated. Be careful what your protagonist does…

Demons have existed on the Discworld for at least as long as the gods, who in many ways they closely resemble. The difference is basically the same as between terrorists and freedom fighters.

~ Eric

This same comparison can be applied to protagonists and antagonists (good ones, anyway). It’s good to paint characters in shades of grey and make the reader question who’s got the moral high ground and who hasn’t. If characters are falling a little flat and lacking depth, add a bit of uncertainty and make them question their own actions.


‘You know me,’ said Rincewind. ‘Just when I’m getting a grip on something Fate comes along and jumps on my fingers.’

~ Interesting Times

A brilliant quote which explains what we as writers do to our protagonists to keep things interesting. If the goal is too easily achieved, we lose interest, don’t we? Make it difficult–make it brutal, even–and the readers will thank you for it even if your characters don’t.


‘Look out of the window. Tell me what you see.’
‘Fog,’ said the Chief Priest.
Vetinari sighed. Sometimes the weather had no sense of narrative convenience.

~ The Truth

I have to say, I love this. It reminds us as writers that the world carries on around your characters when they’re going about their business. Things shouldn’t just work out perfectly all the time. Maybe your characters are going to have a walk under a clear, starry sky? Well, maybe that night there’s a storm and the characters have to find shelter instead. There might even be a greater opportunity for development in such a situation. Think about it.

‘In a world where we all move in curves he proceeds in a straight line. And going straight in a world of curves makes things happen.’

~ Night Watch

Why write a meandering, round-the-houses story, when you can get straight to the point and whack your reader in the face with a tonne of action, mystery and intrigue? Just imagine how much quicker you can write and how much better it could be if you head in a straight line? I’m not saying you should cut corners, but you can always stand to streamline the way you write.

The Best Laid Plans of a Writer

Writer's Stop

Right, let’s get back on track with some posts about writing. After all, that’s what we’re here for, isn’t it? 🙂

Now, today I want to talk about planning. First, let me start out with a little story:

One day, there was a writer who didn’t like to plan. He had loads of ideas swirling around in his head and he wanted to write everything! But each time he would think of a story to write, when he sat down and started typing out the first chapter, he realisedhe didn’t know what would happen next.

‘Oh, bugger!’ he cried. ‘Oh well, never mind. I’ll just write something else.’

And so he was stuck in an eternal loop of unfinished stories and unfulfilled dreams of being a published author.

Yeah, that’s right, that was me. Until a few months ago, that is…

‘What happened a few months ago?’ I hear you ask. Well, I’ll tell you.

I learned to plan.

It’s not a particularly easy thing for a writer to acknowledge, but I knew deep down that my writing was suffering from a lack of planning and I am by no means a naturally gifted and “special” writer who can just rush through a story without anything to show them the way. You know what those sorts of people are called? Pantsers. That’s what us writery types call them, anyway.

Here’s the official definition of the word. *cough* taken from urban dictionary *cough*:


A NaNoWriMo term that means that you ‘fly by the seat of your pants’ when you are writing your novel. You have nothing but the absolute basics planned out for your novel.
This outlook towards writing is often opposed by the ‘planner’, who knows exactly what is going to happen, when it will happen, and where it will happen. There is often enmity between the two types of writers.
Another pantser?! Seriously, GTFO.

Take note of the second paragraph. Planner. That is what you should aspire to, more or less.

I hate planning, I will admit that, but it does have HUGE benefits. Take a look at this example:

Chapter One

  • Swordfight / conflict
  • Rain
  • Slippery footing
  • Main char – discussion about amulet
  • Discovers amulet’s power / destiny
  • Attacked by assassins
  • Almost poisoned – fear
  • Escapes with amulet into city
  • Who do the assassins belong to? Who wants him dead?

That’s it. That is as much as I write about any one chapter. I tried out this method after browsing the web on the search for planning advice. Before, I had stuck to strict play-by-play summaries of each chapter and I’d always burned out and got bored. I like it when there’s still a lot of freedom to move in my writing. Think of each bullet point as an island and imagine there’s just blank space in between each one. That blank space is where you can really use your imagination and play around as much as you like. So long as you stick to the bullet points and hit each one of them at some point, you can’t go wrong. I guarantee it. Just make sure you have a few points that conjure up an image and set the scene, a few points that deal with the plot and character’s progression and then a couple that are just action/movement and finally one that asks a question for the chapter to end on and draw the reader deeper into your story.

As for the overall structure of the plot, I approach it like so. This is advice I adapted from Michael Moorcock’s brilliant How to Write a Book in Three Days, by the way:

Part 1 – Hit the hero with a heap of trouble. Give them a problem to overcome. Give them a reason to try to overcome it.

Part 2 – Increase the trouble that the hero is facing. Give him more crap to deal with. Keep giving him a personal reason to keep trying to overcome it.

Part 3 – Put your hero in so much trouble that the reader isn’t sure he’ll survive it. Break him, bash him about, make him beg for mercy.

Part 4 – Find a way for your hero to triumph. Tie up any loose ends. Provide a satisfying conclusion.

All you need do is fit your chapter plans in and around those four parts and you’re already halfway to the finish line.

My Top Ten Planning Tips

  1. Whenever you feel lost or don’t know what to write, just look at your chapter plan and make sure you’re sticking to each bullet point.
  2. Cover everything and don’t try to rush.
  3. If your characters insist on going in a different direction, stop and plan ahead a few more chapters to see if it works.
  4. Make sure that you have the ending already planned out.
  5. Plan out at least one chapter from the middle of your story. Make it an event/scene you really want to write.
  6. Make sure all your characters and their motivations/goals are clear in your mind before you plan.
  7. Think of a few objects and images that will form the visual theme of your story. Incorporate these elements into your plot.
  8. Don’t plan out every single chapter before you start writing (unless you enjoy planning). Most likely a lot will change as you delve into the first chapters of your story and you’ll only demoralise yourself. Plan ahead by two or three chapters at all times.
  9. Equally, make sure you have the entire journey/arc of your story clear in your mind. Just in very basic forms (e.g. amulet discovered, hero goes on journey to east, takes part in huge battle against demons, confronts antagonist in ruined temple).
  10. Enjoy your writing! The best advice I can give you is to write what you find interesting and fun. If you’re bored writing it, people will be bored reading it. That’s the secret to writing well.

What do you reckon? Got any of your own planning tips or stories to share? Are you a pantser or a planner?

It’s Moving Time!

Over the next few days, I’m going to be dropping activity as I’m currently moving house back in the real world! In case you get bored while I’m gone, here’s a list of fun stuff you should do:

  1. Go check out Cyanide and Happiness (just Google it). It’s a brilliant webcomic that inspired me to create my own. Beware, if you’re easily offended, steer well clear.
  2. Check out the new Our Picks feature via the sidebar on the right side of the blog. There’s some nice articles and advice for all you aspiring authors out there!
  3. Visit SFF World – it’s a great site with author interviews, book reviews and a lively forum – perfect for every scifi/fantasy enthusiast.
  4. Try saying the following words/phrases ten times in a row, as fast as you can. Tell me which one ends up sounding the rudest: Lipstick / Kentucky Fried Chicken / Muffle Trucker
  5. Write a nice little story under 300 words and post it up here in the comments!
  6. Got any tips/advice for newcomers to the blog? Why not drop them in the comments section for them to read through?

See you guys shortly!

~ James

Writing by Quotes – Conan the Barbarian


Conan Picture

I’ve been promising another Writing by Quotes article for quite some time. It seemed to be a popular feature and I’m glad to indulge you. Today, I’m going to be pulling quotes from the Conan books and films and explore how the quotes can also relate to writing. Wish me luck, here we go!

Conan: You have a name?
Tamara: Tamara Amalia Jorvi-Karashan. And yours?
Conan: Conan.
Tamara: [pause] Conan… that’s it?
Conan: How many names do I need?

~ Conan the Barbarian (2011)

Let’s start with a simple one. This quote was crying out to be included in this article. Simply put, it’s talking about names."Hither came Conan, the Cimmerian, black-... You’ve all seen those ridiculous fantasy names before and you’ve heard all sorts of advice as to whether you should invent surnames or titles for your characters. I say, it depends on the character you’re writing. Conan is the best example of a character with only one name: Conan. It just works so well and it’s all you need.

“You cannot escape me!” he roared. “Lead me into a trap and I’ll pile the heads of your kinsmen at your feet! Hide from me and I’ll tear apart the mountains to find you! I’ll follow you to hell!”

~ The Coming of Conan (1953)

This is the attitude you need to take towards your plot as you are writing. Plots can be devious things and they can easily catch you off-guard when you least expect it. So, if your plot leads you into a trap, pile the heads of its kinsmen at its feet! If it hides from you, tear apart the mountains to find it! In other words, follow it to hell! By the way, if you’re actually running around your house screaming the above quote at your manuscript, I think you need help. Also, my name’s not James, it’s Fred and I live at 123 Fake Street… you nutcase.

King Osric: What daring! What outrageousness! What insolence! What arrogance!… I salute you.

~ Conan the Barbarian (1982)

ConanI couldn’t resist including a quote from the Arnie movies. Some loved them, others hated them. I, personally, loved them. The quote above kind of sums up those early movies. They were doing their own thing with the character of Conan. Maybe they didn’t do it the full justice it deserved, but they certainly have to be saluted for trying. The same goes for writing a novel. Many novels are written with a certain arrogance, daring or outrageousness. People may end up hating them, but if they succeed and people buy them… well, we salute them.

Wits and swords are as straws against the wisdom of the Darkness…

~ The Phoenix on the Sword (1932)

Every story has good and evil, no matter how you dress it up and tell me it’s “grey”. More often that not, the evil in a story can seem far superior, wiser and stronger. Not even a hero’s blade or a wizard’s magic seem to be able to stand against it. However, look at that quote again. What do straws do? They suck stuff up, like a vacuum cleaner. So, when the obvious means of fighting seem useless, look a little closer and see what else you can do. If the Darkness wants to try and defeat an army of deadly straws, I think we all know it’s going to lose. You can take this lesson and apply it to your plot. If the hero’s first line of attack fails, look outside the box and see what else he can do. Surprise yourself and you surprise your reader too.

Expect another of these articles very soon…

As for tomorrow’s post on Fantasy In Motion, I have something really special lined up for you. Check back tomorrow to find out what it is!

Video Games, Violence & Addiction

Today I’m going to blog about something non-writing related in a sense and something that’s very topical at the moment. I was reading about the ongoing trial of Anders Breivik and the revelation that he took a year off work and played World of Warcraft and Call of Duty 16 hours a day in isolation. Now, I consider myself a ‘gamer’ (whatever qualifies me for that title) and I have loved playing video games since the days of Sonic the Hedgehog. I even played WoW for almost 6 years and enjoyed my stints in Battlefield, the CoD series and other shooter titles. Never once did I feel a need to hurt anyone in real life.

The reason I felt like blogging on this subject is because certain people have now come out with the usual cries to ban violent video games. No doubt some parents will be wrenching away the Xbox 360 from their children in disgust or threatening to throw it out the window because they think their child might become a murderer. This, of course, is an extreme view. A lot of parents simply just don’t want their children to become addicted to games and have no life outside of them. I understand this standpoint – I was probably addicted to WoW for a good few years until a year or so ago. Those sorts of games are addictive and they can eventually take over reality. But can they really prepare you for the reality of killing someone in real life? I don’t think so. It takes a certain type of personality and the desire to kill in the first place to drive someone to such an act. It’s interesting – if an avid reader committed murder, would people start blaming his love of crime fiction for preparing him for these crimes? Millions of people watch detective dramas on TV every day, yet the vast majority of viewers don’t feel compelled to copy what they watch. In no way am I defending the acts of such people, I just thought I would offer a viewpoint from within the gaming world on the subject.

I guess I lied when I said this post wasn’t about writing. Well, it’s not really, but there is a valuable point here. Writers can learn from and become inspired by every type of person out there and by every piece of news that makes the headlines. People are complex and so are their motives. Think about that when you next look for inspiration for your work in progress.

Making Connections: Memories & Emotions

Today, on the way into work, I got thinking about how I memorize the route and can drive it without so much as thinking about it. I thought about what would happen if one day I lost my knowledge of the route—how would I get to work? Well, I then deduced that whenever I remember things there is usually an emotion/experience attached to that memory. For instance, I once saw a really beautiful sunrise over one part of my journey (when I used to work early shifts) and I now always think back to that sunrise when I approach it. A little further along on my trip, I once had a car accident on a stretch of road and I’m now always much more cautious when I approach it.

I suppose we all associate emotions with memories, but certain memories we seem to just “throw away” without a second thought. I wonder if our brains would do that if, for example, we spilled coffee down ourselves that day—we’d remember it then. It’s an interesting facet of the human mind and something useful when writing and making characters believable.

I should have Part Two of my fantasy map tutorial up sometime over the weekend.

~ James

Writing Out of Time

Today, I have a simple writing tip for those of you who feel you can’t write quick enough. Sometimes, the words just don’t pour out like they do on those other days. You’ll read about writers who can churn out 2000 words in mere hours. It’s impressive and here’s one thing that can really help.

You will need:

* A stopwatch (online or physical)
* Your preferred writing implement
* Some sort of plan
* Steely determination


1. Make sure you’re ready to write and know where you’re heading.
2. Prepare yourself in front of your keyboard/with pen in hand.
3. Start the stopwatch.
4. Start writing!

A good first goal is 250 words in 15 minutes. It should be achievable, even when you’re not in the best frame of mind for writing. A fun game is to raise the word count target each 15 minutes and see how much you can write in a full hour. If you can write a little more than the target each time, you’ve practically got a chapter/scene written in an hour. Try it – it might sound really simple, but it really does work.

~ James

Find me at:




Writing the Dream: 2nd February 2012

Look at the title of this post and remember it. Remember it really well, because every time you see it you will be about to be allowed a peek into my ‘writing head’. What’s a writing head, you ask? Never mind that now, there’s stuff to write!

Do you remember at school ever being told not to use the word ‘stuff’? I do. I love this word, because it’s so unspecific. It allows you to refer to everything and nothing at all in one fell swoop. When I think about my writing, I must keep track of the following:

  • Characters (names, appearance, personalities, motivations, dialogue etc.)
  • Plot (foreshadowing, twists, intertwining, main plot, sub-plot etc.)
  • Worldbuilding (places, species, history, names etc.)
  • Themes (revenge, loyalty, honour, family etc.)
  • Readability (hooks, structure, language etc.)
  • On top of the above, I am also listening out for interesting things that people say, looking out for their behavior and mannerisms and seeing if any news articles provide interesting ideas to play around with.

So when I think about all of the above, I broadly label it as ‘stuff’ and tidy it away in my writing head, which is quite separate to my work head, home head and gaming head. Luckily, I find it easy to switch between these different ways of thinking, so I don’t zone out in a meeting thinking about my novel, or panicking at home about stuff that happened at work. Usually, anyway. If I had to label the ‘heads’ I would do it thusly:

  • Writing head – creative, imaginative, hard-working & sometimes dark.
  • Work head – helpful, knowledgeable, quick & sometimes stressed.
  • Home head – lazy, happy, creative & sometimes slow.
  • Gaming head – compulsive, indecisive, competitive & sometimes grouchy.

As you can see, there are several overlaps and there are others, like my driving head, that are more sub-head or transitional heads. I do not have a favourite head or a least favourite head. They all serve a purpose and they’re all useful or useless depending on the situation. In case any of you are wondering, when I write these blog posts I use a combination of my writing and home heads (mostly writing).

As for my actual writing, it is progressing very well at the moment. I told my fiancée to force me to sit down and devote an hour each night to writing, instead of slacking off on the Xbox or wasting time on Facebook. This approach has been working very nicely for me. I’m the sort of person that needs structure and set times for things to happen. If I deviate from this, I find myself wasting time. I would have been well suited to the army, I reckon, if it weren’t for the mortal peril and all that.

Anyway, ramble over. When I feel a need to share more about how I write, I will create a similarly titled post. Until tomorrow, then…

And Don’t Call Me Shirley: Part Two – Place Names

Leslie Nielsen Airplane
Image via IMDB

Last week, we looked at character names and I shared some of my methods on creating names. If you haven’t yet read the first part of this article, you can find the link at the end of this post.

Inventing place names is a very different story.

Tell me, have you ever heard of a city called Captain Kirk, a hamlet called Vlad the Impaler or perhaps a mountain called Steve? If your answer is a firm ‘no’ then please read on. Otherwise… well, you’re just weird.

Names like Byzantium, Jerusalem, Loch Ness and Cornwall have grown and developed organically over time. They often stem from other languages to our own or they arise out of local customs or nicknames. These sorts of names conjure up an image in the mind and as we learn more about the world, we attach our own connotations to these place names. Stonehenge, for example, reminds me of many childhood holidays and as soon as I think of the word Stonehenge my mind begins conjuring up images of druidic rituals, the long childhood journey on the way to Cornwall and, more recently, a trip there as an adult. Jerusalem reminds me of Assassin’s Creed, Age of Empires 2 and the film Kingdom of Heaven. Loch Ness is instantly synonymous with the Loch Ness Monster and little else, for me at least.

Here’s a little game. I’ll list some place names and you try to guess (without using Google!) which ones are made up and which ones are real. Here we go:

Foulness Island


The Empty Quarter

Roseberry Topping

Iron Mountain

Crystal Falls

OK. You saw this coming, I suppose? They are all real place names somewhere on Earth. If you looked at a typical fantasy map, you’d probably see names like the above filling every square inch of paper. If the writer doesn’t know what they are doing, the names become silly and childish. If, however, you have a convincing writer at the helm, even names like The Desolate Desert can be pulled off without the reader slamming the book down in disgust.

When I come up with place names, I first think of three broad categories:

Settlements – Hamlets, towns, cities, countries, islands etc.
Manmade Features – Castles, forts, mines, houses, monuments, roads etc.
Natural Features – Lakes, rivers, mountains, volcanos etc.

There is one specialist category, which is Worlds. This crops up rarely and I prefer to leave it well alone. I don’t enjoy naming my fantasy worlds as a whole because it’s so hard to get right. If you can pull it off, fantastic. If not, it shouldn’t detract from the story in any way.

Once I have the category for my prospective name clear in my head, I take inspiration from real world places. I quite like the ‘-tium’ ending on Byzantium and the ‘Astra-‘ beginning from Astrakhan. If you put them together you get Astratium. Nice, right?

If, for instance, I’m trying to name a geographic feature, I will focus on a physical aspect of that feature and base the name on that. Sometimes, I will have a named town that is situated at the foot of an unnamed mountain. If this happens, I will name the mountain after the town, or vice versa.

Lastly, with manmade features, I will focus on my world’s history and usually name these after a character or event that occurred in the past. You have to go about your place names in a logical way. The reader needs to believe that the inhabitants of your world named these places, not you, so you should slip into the mindset of your world’s population and really imagine what they would have called these places.

Personally, I favour the method of researching ancient cities/places and basing my naming on that. Chopping up words and reassembling them can work wonders for creating new names. Also, if your world has an invented language, you should make sure that your place names fit into the conventions of that language. By doing this, you will make the places sound far more plausible to the reader.

Hope you enjoyed this second article part on names. Make sure to check back every Tuesday when I’ll be putting up regular articles and features for your reading pleasure!

And Don’t Call Me Shirley: Part One – Character Names